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    Rulebook for MRP (Merendar RP)

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    CloudStrife 1
    Koopa

    Posts : 90
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    Location : Midgar Sector 8

    Rulebook for MRP (Merendar RP)

    Post  CloudStrife 1 on Wed May 02, 2012 8:23 pm

    Here are some rules for the Merendar RP, and some overview rules for both RPs.

    Overview Rules

    No Spamming: Spamming or trolling is not allowed anywhere on MarioFans, but on Rps it can hurt a lot, so please don't.

    Be fair: God powers or invincibility is not allowed, along with other unfair abilities, and try to be kind to other players.

    Be patient: It may take a while for things to be posted, so be patient.


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    CloudStrife 1
    Koopa

    Posts : 90
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    Join date : 2009-09-04
    Age : 19
    Location : Midgar Sector 8

    Re: Rulebook for MRP (Merendar RP)

    Post  CloudStrife 1 on Wed May 02, 2012 9:33 pm

    More overview

    Get things that might be problematic checked with me or another moderator.

    Meranda Guide

    Weapons: Your player can have certain starter weapons, two to begin with, depending on class: here they are...

    Warrior: One-Handed: Longsword, Rapier, Knife, War Axe, Shortsword, Claw, Scimitar, or Mace.
    Two-Handed: Claymore, Battleaxe, Warhammer, Spear, Halberd.
    Shields count as a weapon slot.

    Ranger: One-Handed: Longsword, Rapier, Shortsword, Knife, Whip, or Claw.
    Two-Handed: Spear or Claymore.
    Bows: Longbow, Mediumbow, Crossbow, or Shortbow
    No shields

    Mage: Staffs: Staff of Air, Staff of Earth, Staff of Water, or Staff of Fire.
    No melee or bows
    No shields

    Druid: One-Handed: Knife, Whip, or Claw.
    Staffs: Staff of Nature
    No bows or shields

    Cleric: Same as Warrior

    Rogue: One-Handed: Knife, Rapier, Shortsword, Whip, or Claw
    Bows: All starter bows
    No shields


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    CloudStrife 1
    Koopa

    Posts : 90
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    Join date : 2009-09-04
    Age : 19
    Location : Midgar Sector 8

    Re: Rulebook for MRP (Merendar RP)

    Post  CloudStrife 1 on Wed May 02, 2012 10:31 pm

    Monk: One-Handed: Whip, Knife, Claw, Enhanced Fists, or shortsword.
    Staffs: Fighting Bo Staff
    No shields
    No bows

    Barbarian: Same as warrior


    Dealing with other players: If you and another player decide to let your characters meet or work together, it is up to you how they interact. Remember though, NPCs might attack if you begin to fight in the streets.

    Shops: Here are the Shop stats
    2nd level weapons 2x as much as 1st level, and so on.
    Same with armor and spells.

    1st level One-Handed weapons are 50 gold
    Twohanded are 75 gold
    Magic staffs are 100
    Light Armors, Leather or Fur, 100
    Heavy Armors, Iron or Wood, 150
    1st level heal(minor wounds) 50
    1st level element attack, 75
    1st level shielding spell, 50
    1st level summon, 75


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    CloudStrife 1
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    Location : Midgar Sector 8

    Re: Rulebook for MRP (Merendar RP)

    Post  CloudStrife 1 on Thu May 03, 2012 5:39 pm

    The way you get gold is by entering dungeons and finding money at the end. Once you finish a dungeon, a PM will be sent by whoever was watching over how much you found.

    Level 1 Dungeon (50-75)
    Level 2 Dungeon (80-100)
    Level 3 Dungeon (110-150)
    Level 4 Dungeon (160-200)

    More stats posted later.


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    CloudStrife 1
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    Re: Rulebook for MRP (Merendar RP)

    Post  CloudStrife 1 on Thu May 03, 2012 6:49 pm

    Each class has a skill set unique to their class:

    Warrior:
    Level 1: Sharp, Weapons are stronger.
    Level 2: Regen, Health restored.
    Level 3: Armory, Armor more helpful.
    Level 4: Charge, A loud yell and a strong attack.
    Level 5: Intimidate, A piercing yell that scares off opponents.


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    CloudStrife 1
    Koopa

    Posts : 90
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    Join date : 2009-09-04
    Age : 19
    Location : Midgar Sector 8

    Re: Rulebook for MRP (Merendar RP)

    Post  CloudStrife 1 on Thu May 03, 2012 10:53 pm

    The other class skills can be asked for via PM.

    Now let's talk about levelling. Levelling is allowed when a RP moderator believes your character has excelled at that level. Once you hit level 5, you can choose a secondary class, which will cause you to gain a new class. Like if a Mage chose Warrior, he would become a battlemage. Or if you have certain classes link up, they just level each one up every time they level up. So if a Ranger chose Druid, he would become a level 5 Ranger, and a level 1 Druid.


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    Location : Midgar Sector 8

    Re: Rulebook for MRP (Merendar RP)

    Post  CloudStrife 1 on Thu May 03, 2012 11:03 pm

    Now then, what next to talk about? Ah yes, monster stats. Monsters are stronger or weaker depending on kind, and requires some sort of thought into strength. If you are a level 1 character, and you fight a troll, you can't say you instantly kill it. You would require more training to kill it quicker. Here are some easy things to kill at certain levels:

    Level 1: Goblin, Giant Spider, Dunger Beetle, Spitter, or Stump Crawlers.
    (Pictures of some monsters will be posted to some forum for viewing)

    Level 2: Orc, Skeleton, Zombie, Flying Eye, Constructed Warrior(1)(The 1 is its level), or Constucted Archer(1)

    Level 3: Weak Reaper, Constructed Warrior(2), Mini-Eyeball Swarm, Corrupted Pixie, or Cowardee.

    Level 4: Weak Reaper, Corrupted Pixie, Orc Barbarian, Goblin Shaman, or Skeletal Mage.

    Level 5: Sickly Troll, Reaper, Mage Cowardee, or Goblin Chief.

    You may still fight easier monsters, but it won't help much for levelling.


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    Posts : 90
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    Location : Midgar Sector 8

    Re: Rulebook for MRP (Merendar RP)

    Post  CloudStrife 1 on Sun May 06, 2012 9:41 am

    The main reason that there is a level system and a money system is for the weapons. You may think that weapons are pointless when you don't require a health system, but it is more logical that you use a flaming battleaxe against a troll. It all depends on your imagination, so if you don't have a good imagination, this area isn't for you.


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